Shadow1980 said:
Re-read what I said about Mario Party and NSMBU. You'll see that I said they didn't have good initial sales. Their lifetime sales are good, not because they started off well, but because they managed to have legs just good enough to generate a good lifetime tally. NSMBU in particular has been quite leggy; while it shipped only 4.1M by June 30, 2019 and 5.85M by Dec. 31, 2019, it's now at almost 10M. Not a record-smashing start (esp. in Japan), but good enough long-term sales to do what it did. Regarding system-sellers. There are very few games that cause any significant increases in hardware sales. That's a simple fact. The vast majority games do precisely jack squat. Even some games that are very popular don't move any measurable amount of hardware. It's even harder to notice any effects when sales are tracked monthly like they are in the U.S. (a game that causes a 50% bump in weekly sales in the week of its release would only cause a 12.5% increase for a 4-week month, something that could be easily overlooked as statistical noise). Sales are tracked weekly in Japan so we notice more system-sellers, but the vast majority of those do relatively small one-week bumps. Some have a residual effect lasting a few weeks, which is consistent with what we see in the U.S. with most clear system-sellers having an effect in just their release month, with a select few having some sort of residual effect in the next month. And no individual game, nor any particular lineup of notable games released over a brief period of time, has ever caused an increase in baseline sales lasting for months on end. It. Just. Doesn't. Happen. A system having a good performance in general does depend greatly on the strength of its library, but actual sales growth for periods longer than a month or two is, as far as can be determined from the data, not the result of any one game or even a group of closely-released games. We've never seen a strong lineup in one year (or half-year, or quarter) do it with any other system before. Why assume it's suddenly a thing with the Switch? |
This explanation is poor. Why? Because it doesn't provide an alternative. All you are doing is denying what myself and others are saying. You are not providing a better alternative, nor are you even trying to do so.
You said, "And no individual game, nor any particular lineup of notable games released over a brief period of time, has ever caused an increase in baseline sales lasting for months on end. It. Just. Doesn't. Happen." What does cause an increase in baseline sales? Do you have an explanation? Before a console peaks it is very common to see YoY growth even when there is no price cut, hardware revision, pandemic, or major release corresponding to a particular week or month. If you are so convinced that software does not increase baseline sales, then what does?
curl-6 bet me that PS5 + X|S sales would reach 56m before year end 2023 and he was right.
My Bet With curl-6
My Threads:
Master Thread, Game of the Year/Decade
Switch Will Be #1 All Time
Zelda Will Outsell Mario (Achieved)
How Much Will MH Rise sell?
My Bet With Metallox







