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Jumpin said:

In all seriousness this has little to do with greed or laziness. Commodified luxuries aren’t priced based on some intrinsic value, but rather (in the most basic form) on a demand based calculation derived by estimates on which (volume + price) = highest profits. If, hypothetically, Nintendo estimates they’ll sell 1.3 million units at 30 USD, but then 1.25 million at 60 USD, but only 400K at 70 USD, you can call it lazy or greedy from the top of the your pulpit all day and night, it won’t make it true nor change the fact that any other price point than ~60 USD would be foolish.

In that case Nintendo's estimation is way off. Skyward Sword HD would sell twice as many copies at $30 as it would at $60. And when you price something so high that it doesn't sell all that well, we call that greed.

OlfinBedwere said:
Dulfite said:

I think Windwaker HD had a LOT more work involved than Skyward Sword. The leap in visuals is stunning for WW to WWHD. Skyward Sword barely looks better. I'm sure they spent a lot more money on WWHD port.

Looking at footage of the GameCube version of Wind Waker upscaled to HD resolution via emulation, it looks like most of the assets in the HD version are pretty much the same as the original; they just redid the game's lighting and added in a few new effects. Granted, that probably is more effort than they put into Twilight Princess HD or Skyward Sword HD, but I think Wind Waker HD's upgrades are more along the lines of a small number of changes that combine with the game's existing art style to produce really nice results in HD.

Windwaker HD added in a lot of QoL additions too though.