I doubt Halo Wars will be that good on consoles...
Look at Ensemble's previous work - AoE, AoE2, AoM, AoE3 -> all of these RTS games require players to be constantly doing something.
Villages/Settlers should also be qued.
You should be constantly watching for when resources are about to run out, to move your units to next resources.
Relocating your settlers based on what resource you need. gathering the resources needed to age up or research an ability and gaining ONLY that amount -- excess resources means your going to lose.
You should constantly be micromanaging your units.
Constantly exploring the map.
Using units to break the fog of war / let you see what your enemy is doing - what units they are building, their weaknesses.
Finally these games are either very fast (within 10 mins ...) or very long ( 1 hour or more). Consoles have the weakness of controls. It should take me 1 sec to move across the map - instead consoles take 5 or 6. It should take 1 sec to use hotkeys to do specific tasks, consoles limited buttons limit this... etc.
Whats my point? Halo Wars will either be overly simplified eg. whomever builds the most of unit x wins. OR it will be too slow thus making the game boring. In the end im sure Halo wars will make an excellent PC game and im afraid that RTS games are just designed for the PC... not consoles...







