JWeinCom said:
I get what the goal was, but like I said, Sega was a bit ahead of their time. The concept just wasn't ready. With the DSi and New 3DS, they worked fine because they were replacements for portable hardware, and they had other features that made it more appealing. People are going to replace portables anyway as they get banged up. So they worked as hardware revisions. The exclusive games for them didn't really sell very well. |
I don't think it was just a matter of being ahead of its time, I think there were genuine problems with the execution. Price was high, maybe the CDX should have been considered at launch for people who want everything in a small unit. And of course continued support would have been better than ever making the 32X.
I think CD add-ons that give experiences the old cart based hardware couldn't do is actually a good idea. It wasn't ahead of its time because it was a good time for it. Genesis was basically limited to sprites and the little storage of a cart. Sega CD improved the graphics, added more 3D features, basically eliminated storage issues for bigger games, it allowed for more ambitious games in general. If you observe its library you see it did all of that. But was the execution great? Arguably not. Yet its still something people are actually fond of.
I believe Nintendo used the exclusive software of DSi and New 3DS to actually encourage people to upgrade. It wasn't just a revision. Many people opted for 2DS because it was cheaper and the exclusive content of New 3DS was underwhelming.
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