VAMatt said:
I don't have any specific sources to link you to. My info comes from my understanding of manufacturing practices. When you hear talk of 4-5% being acceptable, that's generally something that doesn't impact the ability of the product to do its intended job. So, on a video game controller, it might be something like the X graphic on the button is slightly misaligned. Things like drifiting analog sticks essentially render the controller useless, and result in a return or a warranty claim. For those kinds of things, you're generally looking for less than O.1% defect rate. I manufacturing in general, the goal is typically <0.075%. Note that I have not studied manufacturing of video game hardware in particular. So, it is possible that a bit more than 0.1% is normal. I see no chance that 1% is considered acceptable though. That would be hugely expensive, and expenses like that are not tolerated in modern manufacturing. |
My deep scientific research in to this via Google University has 5% showing up across the board. but that rate is based off product use over one year and is for the overall industry, and 15% over 4 years. the only figure I found for Sony was for the PS4 and that was a failure rate of .04% based on the first 1 million launch units with blod . seemingly the leading cause.
Research shows Video games help make you smarter, so why am I an idiot







