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Darwinianevolution said:

There was also a third option: not to overreach. Seriously, aiming way higher than what they were going to be capable of delivering was the problem with Cyberpunk 2077. Noone asked for a game this big with so many features until they promised they could pull it off. Noone would've complained if they had released a more modest game if they hadn't promised the world.

It was more about the choice they had in November, after already manoevering themselves into a corner.

Of course, had they managed the project and expectations better (which is the whole reason it ended up like this) they would have never had to make that choice. They wouldn't have had 8 million pre-orders either.