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zorg1000 said:
Shadow1980 said:

Usually? Well, there is no "usually," especially if we include PS & Xbox. Permanent price cuts seem to be all over the place when they happen. But Nintendo has been kinda sparse with the price cuts this century, especially when it comes to handhelds. Most models never got a price cut at all, though some new models have been lower-priced ones, meaning they could be viewed as a de facto price cut. Of the models that did get a price cut, the GBA SP didn't get a price cut until 2 months before the DS was released, and the DS Lite didn't get a price cut until after the 3DS was released. The 3DS got a price cut early, but only because it cost too much for what it was and early sales were hurting as a result. As for their home consoles, the Wii & Wii U got one $50 cut a piece; the Wii's was about halfway through the system's 6-year primary lifespan, while the Wii U's was only 10 months after release.

With the Switch, I guess it depends on whether Nintendo approaches it more like one of their handhelds or more like one of their home consoles, and it could very well be more likely to be the former. The Switch Lite could be the closest thing to a price cut it gets, as it was a de facto one by reducing the entry price point by $100. Nintendo may feel like they won't have to cut the price of either Switch model until they get close to releasing the Switch 2 (or whatever the Switch's replacement is).

As for the prospects of a longer life cycle, has it been confirmed that it's something Nintendo is dead set on? Also, does that entail that the Switch won't be replaced before the 6 to 6-½-year mark, or merely that it will continue to get some sort of software support even after it's replaced? They haven't been keen on supporting any of their systems in the long term since the N64 (the NES and, to a lesser extent, the SNES had decent post-replacement support). Nintendo's habit of abandoning a system tends to be preceded by a draw down in development for their current system as they devote more resources for their next one.

Unless they have a lot of massive surprises in store, there's already worrying signs that they're repeating themselves with the Switch. They already blew through most of their big guns by 2019. Of all their games that have sold over 5 million copies, only two (AC and 3D All-Stars) were 2020 titles. Aside from BotW2 and possibly Metroid Prime 4, they don't have any top-tier new first-party games announced for this year. The rest of the upcoming slate of announced titles is mid-tier titles and re-releases of older games. If we don't see something big announced this year like, say, Mario Kart 9 or a new main series Super Mario or Pokemon game, that won't be very encouraging to the prospects of the Switch having a 7-8 year primary life cycle like PS & Xbox.

I'm not saying it won't happen, but Nintendo has yet to give any reason to think that it will happen. Old habits die hard, and I consider the default position to be "Nintendo will keep doing what they've always done since the N64."

Ah yes, the old "released all the big guns argument" that has been made every single year.

You mention how they need to announce something big this year while ignoring the fact that 3D World+Bowser's Fury is releasing next week which is a gauranteed 5+ million seller with potential to do over 10 million.

Then next month is Monster Hunter Rise (not 1st party but a major exclusive). MH4 & MHX each did over 4 million on 3DS so with the Switch affect+World making the series huge in the West, Rise should easily pass 5 million with potential to do 10 million as well.

On top of that we have seen over the last few years that Nintendo is more than willing to announce games just a few months before launch so the whole, "they have nothing scheduled" argument is tired and nonsense at this point.

Replace "gauranteed 5+ million" with 10 million and "potential to do over 10 million" with 15 million for both games and you are good.