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Also, an industry is most in danger of dying when it is in its infancy, before it has had a chance to build consumer confidence or find its footing. The other thing that kills an industry is when new technologies replace it, like the car with the horse and buggy, online streaming with movie rentals (RIP Blockbuster), or this past decade the combination of smartphones and the Switch replacing dedicated handheld systems. In the 70s and 80s when videogames were in their infancy the industry was very susceptible to crashes and to dying out and disappearing. Now that the industry has matured that is no longer the case. It would take a new product that renders home consoles obsolete to put the industry in a similar state to where it was in the mid-80s.