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Machina said:
Ka-pi96 said:

So I'm "spineless" for not refunding a game that works fine for me?

Worked fine for me too, on PC. My biggest issues with the game weren't bugs, of which I only encountered a few, but more fundamental problems with the RPG systems and the open world gameplay/AI (where it's about 20 years behind Rockstar). I still enjoyed it though, especially the main storyline and the overall cyberpunk atmosphere.

Not quite sure why I'm expected to refund a game that worked fine and was mildly enjoyable, just because there's a bandwagon about the game being a disaster and a crusade against CD Projekt RED for suddenly supposedly being the shittiest company in the industry.

CD Projekt RED probably now wishes it hadn't bothered with the console versions and had just made it PC timed exclusive, with a next gen console version to have followed a year or so later. Would've avoided most of the headache and bad PR that way. Might even have meant some of the game's more fundamental gameplay issues were addressed.

Two million potentially refunded it (although a self-selecting community poll that's then extrapolated to cover known sales is not remotely reliable). That's fine - people disappointed should be and are entitled to get refunds. But maybe, just maybe, most of the 13 million+ that we know for a fact bought and didn't refund it actually quite liked the game.

It's just a matter of lowering the bar further and further, rewarding the shift from developing good games to marketing good ideas. As well as continuing to reward crunch culture, bad management, deceptive marketing and a corrupted review system. As it looks now, 13 million seem to find these acceptable standards for video game development.

A lot of those 13 million are waiting for the game to be finished or even playable. Refund takes effort, waiting costs nothing. CDPR still has enough faith left that people expect it to all be turned around soon.

Gamers, keeping scalpers and bad developer practices in business ;)