Mr Puggsly said:
Generally lowering the resolution has been enough with most titles. While some games likely compromise other effects to keep resolution/performance a little higher. As far as I am aware the difference between docked and portable is just GPU power. |
Prioritizing visual fidelity isn't Nintendo's MO. The compromise needed in resolution must've harmed the gameplay experience somehow; I still think the most likely candidate is that this is the biggest world in a 3D Mario game apparently and being able to pick out and distinguish distant objects in order to go and investigate might've been difficult at 540p or whatever on a 6 inch display.
I guess we'll never know for sure and we'll probably just have to agree to disagree.