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Mr Puggsly said:
curl-6 said:

If it was as simple as dialling down the resolution without compromising the experience, I'm sure Nintendo would have done just that. They've had first party games drop to sub-HD resolutions in portable before. Something about the makeup of Bowser's Fury in particular must have meant that performance was bottlenecked in a way that a locked 60fps just couldn't be sustained in portable mode without cutbacks that would've undermined Nintendo's vision.

Generally lowering the resolution has been enough with most titles. While some games likely compromise other effects to keep resolution/performance a little higher. As far as I am aware the difference between docked and portable is just GPU power.

With all considered, I suspect Nintendo opted for visual fidelity.

Prioritizing visual fidelity isn't Nintendo's MO. The compromise needed in resolution must've harmed the gameplay experience somehow; I still think the most likely candidate is that this is the biggest world in a 3D Mario game apparently and being able to pick out and distinguish distant objects in order to go and investigate might've been difficult at 540p or whatever on a 6 inch display.

I guess we'll never know for sure and we'll probably just have to agree to disagree.