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Mr Puggsly said:
curl-6 said:

It could be a matter of visibility; when exploring a large open world like the one in Bowser's Fury they may have found that targeting a lower resolution like 576p or 540p or something on the smaller screen made it harder to scout out distant Cat Shines and other distant details.

I am doubtful. 480p or 540p is still pretty crisp to see distant objects. And we've seen it can hold up fairly well on a small screen. We even had large scale games on 6th gen consoles and Wii.

I would need to see the game before I can really determine if 720p is essential in portable.

If it was as simple as dialling down the resolution without compromising the experience, I'm sure Nintendo would have done just that. They've had first party games drop to sub-HD resolutions in portable before. Something about the makeup of Bowser's Fury in particular must have meant that performance was bottlenecked in a way that a locked 60fps just couldn't be sustained in portable mode without cutbacks that would've undermined Nintendo's vision.