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couchmonkey said:
Otter said:

This doesn't match up with reality. Nintendo spotlighted a few key third party titles at launch as they always do (ZombieU) but the vast majority of push throughout its life was on their casual orientated titles. 

You seem, to be right about marketing. As I recall, stated strategy at launch was: third parties first (30+ third party games to 2 Nintendo games); hardcore gamers first, casuals later; this  and no more blue ocean or disruption (in an investor call). This resulted in a pathetic lineup until second Christmas. I personally felt the strategy started to shift around E3 2013(?) when they unveiled Wii Sports Club and fit U.

ultimately this may be a case of marketing trying to polish a turd. The game pad was antithesis to the Wiimotes and there was no Wii Sports-quality idea to sell the game pad.

Yes. People see crappy products and think: casuals will buy. But it is the other way around. We, the core players, are more sensitive to advertising because we consume more ads and marketing for games. Nintendo made the DS and the Wii and both are good enough for a former and new players. Wiiu and 3DS were Nintendo's belief in the casual player fallacy, and moved away from the Blue Ocean strategy and Disruptive products. Last edited by Agente42 - on 27 January 2021