Otter said:
This doesn't match up with reality. Nintendo spotlighted a few key third party titles at launch as they always do (ZombieU) but the vast majority of push throughout its life was on their casual orientated titles. |
You seem, to be right about marketing. As I recall, stated strategy at launch was: third parties first (30+ third party games to 2 Nintendo games); hardcore gamers first, casuals later; this and no more blue ocean or disruption (in an investor call). This resulted in a pathetic lineup until second Christmas. I personally felt the strategy started to shift around E3 2013(?) when they unveiled Wii Sports Club and fit U.
ultimately this may be a case of marketing trying to polish a turd. The game pad was antithesis to the Wiimotes and there was no Wii Sports-quality idea to sell the game pad.
Last edited by couchmonkey - on 27 January 2021






