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Otter said:
Mnementh said:

Nah. WiiU was definitely no blue ocean strategy. I was there and Nintendo totally focued marketing on classic 3rd-party hardcore titles. It even seemed they expected multiplats to move the system, as they totally lacked 1st-party games at launch and in the time following. Only late in the lifetime they remembered more casual titles and brought Wii Fit U and even later the port Wii Sports Club, which for unclear reasons was download only and sold each sport separately.

3DS seems more a mixto me. It was a straight follow-up to DS, added some features that were mostly overlooked, but kept the DS features. Games were a total mix of more classic titles and others more focused on new user groups.

This doesn't match up with reality. Nintendo spotlighted a few key third party titles at launch as they always do (ZombieU) but the vast majority of push throughout its life was on their casual orientated titles. 

You seem, to be right about marketing. As I recall, stated strategy at launch was: third parties first (30+ third party games to 2 Nintendo games); hardcore gamers first, casuals later; this  and no more blue ocean or disruption (in an investor call). This resulted in a pathetic lineup until second Christmas. I personally felt the strategy started to shift around E3 2013(?) when they unveiled Wii Sports Club and fit U.

ultimately this may be a case of marketing trying to polish a turd. The game pad was antithesis to the Wiimotes and there was no Wii Sports-quality idea to sell the game pad.

Last edited by couchmonkey - on 27 January 2021