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Wirebug is a great addition, it helps to speed things up without breaking the movement commitment and combat flow of Monster Hunter, also like the set up in the area, where creative use of it and taking advantage of its verticality leads you to health, stamina bonuses and the like, and some of the more rare materials.

I don't particularly like the gathering speed, or the auto combine of items, even if MH were to lean completely on the character action combat, less gathering quests and the like, I would like the whole mixing process to remain and not make gathering completely painless, cause I feel that something like that would still be fine to have even if MH was full action, think it would have a cool balance to have the instant status boosts of the bugs and the slower material gathering.

Didn't played World, but from all the footage I saw, I didn't fully got into its aesthetic, love how Rise's world pops with the right amount of color, and the new armors from the demo look awesome, I also think that is important because, I feel is also a good gameplay motivator, seeing the preview of an armor set and being like, man I want that, makes the grinding feel more worth the effort.

Was a bit worried from an interview that every music track would feature chorus, but in practice I like that the chorus is not just the more usual one you would hear in an orchestra, the battle theme of the area we got in the demo has a really cool chanting, kind of reminds me of Ring Fit Adventure.

It will be a fun time most likely, hopefully, maybe.