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JEMC said:

Euro Truck Simulator 2's tribute to vaccine truckers leads to anti-vax confusion, studio apologizes
https://www.pcgamer.com/euro-truck-simulator-2s-tribute-to-vaccine-truckers-leads-to-anti-vax-confusion-studio-apologizes/
Yesterday, Truck Simulator studio SCS Software announced "Hauling Hope," an in-game event for Euro Truck Simulator 2 and American Truck Simulator that challenges players to deliver COVID-19 vaccines to various locations around the world. It's a pretty great idea, inspired by last year's "Truck At Home" event, which SCS said drove ETS2 player counts to record levels and led to more than €15,000 ($18,200) in donations to various charities.
Unfortunately, the blog post about the event drew some blowback from fans who complained about the studio injecting "politics" into the game, and so in a press release sent out after the blog post went live, SCS added a bizarre, poorly-conceived clarification.
>> Can you be more dumb than an anti-vaxxer? Oh, yes, I forgot about the flat-earthers.

God, how pathetic. SCS certainly didn't help matters, either.

JEMC said:

Tencent acquires majority stake in Don't Starve studio Klei Entertainment
https://www.pcgamer.com/tencent-acquires-majority-stake-in-dont-starve-studio-klei-entertainment/
Canadian studio Klei Entertainment, the developer of indie hits including Mark of the Ninja, Don't Starve, Oxygen Not Included, and Griftlands, is indie no more. The studio announced today that Chinese gaming giant Tencent has acquired a majority stage in the company, a deal that founder Jaime "Bigfoot" Cheng said "helps us navigate a changing industry, and helps us focus on what we do best: making unique experiences that no one else can."

Please don't bastardize one of my favorite studios...

JEMC said:

Gabe Newell believes brain interfaces will create games 'superior' to reality 'fairly quickly'
https://www.pcgamer.com/gabe-newell-believes-brain-interfaces-will-create-games-superior-to-reality-fairly-quickly/
Gabe Newell says the future of gaming may lie in brain-computer interface technology, or BCI for short. In an interview with 1 NEWS, a television network in Newell's home away from home, New Zealand, the co-founder of Valve talks about his vision of what gaming might look like once powered by BCI tech and it sure sounds immersive at a level us mere mortals could hardly imagine—or existentially scary. Take your pick.

As much as I support VR, its current implementation is still pretty problematic with controls and polished interactivity being key issues. Wands and bulky headsets feel like a stopgap compared to what it can eventually become. Neural interfaces (external or internal) are its destiny and I'm following the industry with anticipation.