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I'm glad to hear the wirebug feels good to use, it definitely looks that way in gameplay I've watched and it's one of the new elements I'm most looking forward to. It does seem like they've found a good balance between the weight and commitment that been a major part of the series combat since the beginning, and the thrill and increased options that come from the extra mobility.

I know it's hard to tell from a demo, but how is it difficulty wise compared to MH4?