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The_Liquid_Laser said:

Heh, this thread reminds me of most of the comments I read when Demon's Souls and Dark Souls were new games.  Most people didn't like it.  Maybe that is still true, but people don't realize it.

 

Mnementh said:

I think the characterization as survival more than action games seems about right.

I am not good at fast paced action games. I like the flashyness and the style of Bayonetta for instance, but the combat frustrates me and feels a lot harder than in souls games. That is because the pace of the fight overwhelms me. In Souls on the other hand I can plan out my moves and react to the enemy, as the combat is slowed down (probably what feels clunky about it). This is why Bayonetta, while overall an enjoyable game, fails to make my TOP 50, while Demon's Souls enters it.

To me Dark Souls feels like old school D&D.  You are trying to make your way through a death dungeon.  It is a lot like a roguelike.  It's a real-time roguelike.  I don't think of it as an action game. 

Having said that, Dark Souls is one of my favorite games of all time.  I think younger people want to play it as an action game, because they don't really make challenging action games anymore.  If I want to play a challenging action game, then I'll just play some game from the 80s.  But for younger people, they may not even consider these games, so they try to make Dark Souls into an action game instead.

Yeah, I've watched what people do with these games in speedruns. It's impressive. If you remove the glitches and the out of bounds tricks, you get to see incredibly precise movements that consume the enemies' health in the blink of an eye. They sometimes make the games look like your regular hack and slash. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.