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curl-6 said:
freebs2 said:

It's a bit like the chicken and egg problem...what made you choose your current platform of choice? The hardware features or its exclusive game library, or both? If you hypothesize a game market without exlcusives you can just leave one variable out of the equation, in other words regadless of what console you choose you could still potentially play any Nintendo, Sony or MS games on it. Your choice would be based just on hardware features: your favourite form factor, your favourite controller, your favourite online service, the most suitable price point, etc.

If a console, in that specific scenario, doen't get enough traction to get software support, the reason must be because its features are unappealing to the market. In that scenario, even if you 'bet on the wrong horse', the cost of switching to another console would be lower, since you don't lose access to any exclusive title.

Now, consider the same console (with the same unappealing hardware features) in the current market. Thanks to exclusives it could expand the userbase in a way that wouldn't be possible otherwise. This means players are accepting to buy a console with sub-optimal features in order to gain access to its exclusive library...I don't see this as a gain from the consumer perspective.

PS and Xbox tend not to have features like motion controls that I really enjoy on Switch.

For example I would rather play my shooters at a lower resolution on Switch with gyro aiming than with better graphics on PS/Xbox.

If Nintendo didn't have exclusives, it probably wouldn't have sold well enough to get games like Doom 2016 or Eternal, and I wouldn't have been able to play them the way I prefer.

I agree FPS with gyro aiming are great. But the main problem with it is that unfortunatly is not a popular control method yet, I don't believe exclusives have much to do about it.

In fact the Switch success didn't automatically grant Doom to have gyro aiming...devs could have made the port without gyro support as well. It was their merit for making the extra mile and supporting it for those who like it.

On the opposite side if devs and consumers cared enough you could have gyro aiming for FPS games on any other platform as well, you just need a custom controller...just like we have arcade sticks for fighting games, steering wheels and pedals for racing games, joystics for flight simulators, etc.