Vodacixi said:
That's why I said "specially on consoles". Obviously PC (and those "portable consoles") has the widest range of options one can imagine, from controls and graphics to portability and everything else in between. But PS4/5 and Xbox One/Series X are also platforms were you can play DOOM Eternal and they don't have access to gyro controls or portability*, and thus the Switch has some advantages other platforms don't have (although admittedly it also has some disadvantages). *PS4 has remote play with PS Vita and Xbox has XCloud, but both options have many things holding back the portability, being internet connection, lack of certain buttons or input lag. Anyway, the point is... it's inaccurate to say that the Switch version is the worst way to play DOOM Eternal period. PC will obviously come on the top, but when discussing actual videogame consoles (as in... actual dedicated platforms), some people would definetly trade the cuts in graphics and performance for the portability and better more accurate and responsive controls. |
When I say the Switch version is the worst version to play... I am talking from a technical aspect and so is digital foundry.
It has the worst graphics, worst framerates, worst audio quality... And for me (as this is personal preference) worst controls.
The Joycons really aren't great for my man-hands. (Which is why my Switch never leaves the dock and I use a Pro controller.)
But again, this isn't a dog against the Nintendo Switch, it's an absolutely fantastic port and more ports need to meet this quality bar... I can't say enough of how much of an achievement it is porting the game over with this level of fidelity for that particular hardware.
But I have always felt, even going back in the 90's, that Doom needs to be 60fps minimum... Heck, I would argue that for any game made by id Software whether it was Quake, Doom, Rage, Wolfenstein or whatever, they all tend to require twitch reflexes and fluid movement. - Thus 60fps at a minimum. - 120hz, 144hz, 180hz, 200hz, 240hz or more is the best way to play.
In the 90's I used to drop my 1600x1200 CRT down to 1024x768 just so I could pump the refresh rates to 100hz to play Doom and Quake.
Those titles aren't like an elder scrolls game where the gameplay is much slower paced and can be perfectly fine with 30fps.
Mandalore76 said: 5 handheld PC's shown, 2 of which never released (the GPD Win 3 is still being crowdfunded for a minimum backer price of $799), 1 of which costs 2x more than the Switch, and 1 of which costs nearly 3x more than the Switch. The GPD Win 2 is shown as having the most comparable price to the Switch, but I have no idea where your source is getting that $330 price point from. GPD Win 2 pocket gaming laptop announced for $649The Win 2 sounds like a huge upgrade, but it’ll have to be in order to justify the price. Right now GPD is taking orders on Indiegogo for $649 — $250 more than the original model, which often sells for less — and even this launch price is said to be knocked down 27 percent from $899. GPD Win 2 pocket gaming laptop announced for $649 - The Verge There are a ton of reasons that someone would choose a Switch for portable gaming over any of those. |
The AYA NEO recently launched with a founders edition that can be bought and used, that is the most powerful handheld gaming device at the moment.
As for price, the argument was never about price, it was about the best place to play the game... And the Switch isn't that.
If you wish to move the goal post and change the argument into something else... Probably won't work with me.
--::{PC Gaming Master Race}::--