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NintendoTogepi said:
thetonestarr said:
The Ghost of RubangB said:
Didn't they say a while back that Twilight Princess was like the fanservice, the big culmination of mastering the traditional Zelda formula? And then they'd try something new?

It was a direct sequel to Ocarina, but 100 years later, and gameplay-wise better due to IR aiming and faster spinmoves, and finally established that there are several heroes of time who can even communicate now (in my opinion the ghost swordsman is the ghost of Link from Ocarina, passing down the Link-skillz). They really tied everything together, so they can finally move on. I swear Nintendo said something like that a year or 2 ago.

 

They already tried something new - Phantom Hourglass. They never said it'd be a console Zelda that was "something new", and Phantom Hourglass was most definitely something new.

Not to mention PH is the best Zelda to come out since OoT. Togepi above me doesn't have a clue what he's talking about.

What the hell?

PH wasn't really that innovative anyway. What did it bring?

1. Ship customization...an alright novelty

2. Temple of the Ocean King...which is possibly the worst idea ever.

3. Writing on map, good but really obvious

4. Touch controls, they work nice but that's about it

5. Online, I suppose some people might like it but I really really hated it

How was it "something new"? Follows the exact same Zelda formula and still manages to mess up. Hell, I'd say TP was more "something new" that PH.

I'm surprised whenever I hear people saying they liked PH, to be honest.

 

 

 

I haven't finished the game yet, but I basically agree with this.

The controls are probably my biggest complaint.  I feel the game depends on the stylus far too much, and the gameplay suffers because of it.  The DS is more capable than the N64, so the gameplay should've been able to surpass OoT/MM easily, but because they decided to make it a tech demo for the stylus it really limits what you can do.  They should've only used the stylus where it would've added to the gameplay, like in Pokemon D/P.

In addition to this, there are other minor things that make the game feel somewhat un-Zelda-ish to me.  Now this is extremely trivial, but I found it strange to be able to use my sword while in buildings outside of dungeons, and I didn't like the menu system at all.  Personally, what I think they should've done was make the map screen just like the menus from the console Zeldas, allowed you to switch between the two just like you could now, and let you cycle through the menus screens via the stylus.

Now I know that was just nitpicking, but PH almost felt like it was made by an entirely different team than the console Zeldas.  Many of the minor consistencies throughout the series were gone, and some things just felt out of place.