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Shiken said:

On a technical level, it is certainly pushing harder than a number of other games on the Switch. However the thing to remember is that this game is designed specifically for the Switch to begin with. Limitations and workarounds are taken in consideration from the start, leaving you with a much more impressive result than a more demanding game being downscaled as a result. The art direction of the game helps a lot as well.

However I don't think it is a pusher like say Witcher 3 or DOOM Eternal is on a technical level. MH Rise looks and runs great, maybe even looks better than games that are pushing the Switch to its limits. But I think that has more to do with Switch being the primary platform moreover how much it is actually pushing the console.

Hm, I get what you're saying and it's an interesting point. Does "pushing" a system only entail hitting a system's limits to the degree of practically overheating the thing? Or can it also be using a system as efficiently as possible, while still being a graphical showcase? The thing is, neither RE Engine (which Monster Hunter Rise is running on) nor iD Tech's engine are inherently made for a system like the Switch. The game was obviously always developed with the Switch in mind though, which gives it a huge advantage. But stuff like this would discredit most Nintendo releases, which I don't know, think is a bit ridiculous. 

I don't really disagree that the Witcher 3 and DOOM Eternal push the Switch to it's limits, and thus I guess they'd be better "hardware pushers". But I also think that's a little unproductive. At that point it's basically a war of "which game is less optimized than the other for the system" - because they certainly don't look better despite being a lot more taxing on the hardware, even with 4 player online co-op with multiple monsters on screen (which I have seen, and almost tested just with 3 players instead of 4).