SuperRetroTurbo said:
Oh nice! I didn't think of that. I actually added those last minute for aestheics and I'm usually good at weeding out the cheese. Apparently not. I'll give yours a shot right after I eat. |
Yeah, I realized I could offscreen the Thwomp without breaking any of the crates by going straight back into the clear pipe right after triggering the Thwomp. That left enough crates and POW blocks to build a platform up the wall and a safe ledge to land on over the Spike blocks. From there I was able to do a Long Jump to the big coin and pipe to the next room.
I also played the jump around course and Improbable Mission again to refresh my memory on why those stumped me. I'm as bad at bouncing on Piranha Creepers as I am at Thwomp riding, lol. As for Improbable Mission, I can get by the first set of obstacles to the Hammer Bros, but that's as far as I have been. I'll take some small comfort in the fact that of the 3 courses I haven't been able to complete, there is only 1 combined clear on them. You have a knack for designing tough courses!