SvennoJ said:
Yet as I said earlier, the fragile weapons undermine the act of discovery. Experimenting with weapons on different enemies quickly breaks that weapon. |
Yes, it's not black and white. Of course BOTW has some extrinsic rewards...and also other gamers have intrinsic motivators as well. I mean instrisic motivation is the main driver in BOTW, other rewards act more like accessories for your main goal. In fact hearts, grip, slots, gear are all meant to improve your ability to explore...but again it's all up to you, there is no pre determined limit for how many shrines you have to visit or how many upgrades to unlock or how many custscenes you have to watch in order to beat the game. A counter example is Red Dead Redemption 2, a game that follows a linear progression and each mission has the extrisic goal to progress the narrative.
As for fragile weapons...I don't think they undermine the act of discovery on the contrary they force you to quickly change strategy and use a different item or a different strategy to beat the enemy that you wouldn't consider otherwise...that said I'm not a fan of fragile weapons either. I understand their reason for the design choice but I think they could have found a more elegant solution to achieve the same results.