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Sogreblute said:

The biggest complaint I see from BOTW is the weapon durability system. While I understand people have frustrations with that, they also praise the exploration of the game. Well the durability system plays into that exploration. This is one of the reasons where Immortals Fenyx Rising fails to be like BOTW. Think about it, if you're worried about your inventory you're gonna want to explore more to get more and powerful weapons to add to your arsenal. In Immortals FR you don't feel compelled to really explore the world. Not just because you don't have to worry about inventory, but also it's a game where you go from Point A to B. BOTW let's you choose where to go and what to do. If Immortals FR was a linear game it would be almost no different than what it is now, but BOTW would be a completely different game.

People hate the durability system, but when you think about it and after playing Immortals FR you see that the durability system plays a part of exploration of the world.

Actually weapon durability takes away from exploration.  They were all over the place, and why would I explore for a god tier weapon just to have it break later on?

Having said that, there were plenty of other reasons to explore however.  What an actual positive about it would be is that it forced you out of your comfort zone.  You had to try new styles that may have been written off and more closley manage your reaources.  I will say that some of the weapons should have had BETTER durability, but overall I did not mind it for these reasons.



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