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One thing should be kept in mind, Apple's ARM achieves its high efficiency also by being a SoC, at the expense of configuration flexibility and expandability: also the RAM, although on separated chips, is included in the same package, so any config needs its custom package. This is not a problem for Apple, as it will just make the limited number of different packages it needs across its range of products, neither it would be for console makers, that would need an even smaller number of different packages, as few as just one, or two if they make base and premium models, but doing the same for the countless configs PCs and other generic devices may have just choosing different GPUs and RAM size would make the all-in-one-package approach a financial bloodbath. In future who knows, both ARM and Intel could try scaled up ARM CPUs like Apple, and NVidia, that owns the architecture, could decide to follow them too, although I'm not sure it would consider attractive to put resources in the PC CPU market when it can profit a lot more in the PC GPU one. So, with PC staying with x86 and BC needs, x86 will remain an easy choice for MS and Sony consoles. Who knows, with IBM licensing Power architecture to anybody wanting it, we could even see a comeback of that architecture in the computing power range suitable for PCs and home consoles. But the real regret we should have is what could be now the PC hadn't Intel bought DEC Alpha just to bury it (although I'm quite sure it used all the tech it could scavenge from it to regain desktop PC performance leadership after six years of AMD domination with the first Athlon).



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!