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Wyrdness said:
Alby_da_Wolf said:

Trying to please AAA devs that are never happy is fruitless, I agree, but while turn based combat and also some new concepts can be implemented with little HW power, others require more, and even many frugal 1st and 3rd party devs will eventually start needing some more CPU power and main RAM, I'm not talking about graphics, but, for example, larger gaming worlds with higher level of interactivity, better AI, more items and NPCs. And I'm not even talking about now, but late 2023 or early 2024.

The flaw here is the actual reality of things is BOTW was a cross gen title built for the WiiU hardware level it still has more interactions than all other open world games even the likes of RDR2 which was built for more powerful hardware, we recently had CB2077 released and it's interactivity is nowhere near BOTW either and is smaller with worse AI despite having way more power than the WiiU to work with and taking 3 extra years to develop. Power is not what determines that at this point it's developer execution, polish and efficiency I'll bet you BOTW's sequel will also have more interactivity in it's world while being larger than many games that get built for PS5 and X1.

Late 2023/2024 would be 7-8 years for the Switch and the third-fourth year for PS5 and XSS that kind of makes the power point a bit well pointless because obviously at that point a successor would be ready for Switch as it would have done it's active years at that point.

RDR 2 the main quest is boring as hell. The problem is RDR heir the fail state mission of GTA V. The game needs more dynamic fail state missions. The world is great but the execution when you are on the main mission is scripted and boring. The live world and dynamic fall a cliff when you play the main path of history.