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JWeinCom said:
curl-6 said:

Yeah first party wise I'd definitely agree with Microsoft with the Xbone and Nintendo with the Wii U, both failed to provide either compelling hardware or sufficient compelling software, and both were a massive step down from their amazing 7th gen predecessors.

Not sure if you meant hardware to apply to XBox One, but in terms of hardware, it's fine. It's not like I can really tell much of a difference if I play a game on my PS4 or Xbox One. But Microsoft handed off its two biggest franchises to third party devs, and didn't really create any new franchises. Which is why they're buying up developers now.

I think the Wii U could have been successful. But the marketing team, software team, and hardware teams just couldn't all get together to figure it out. I think the gamepad had some cool applications, and it had some good games, and Miiverse was a really interesting idea. But the various ideas never game together. I worked retail at the time, and it was kind of hard to figure out how to sell the thing. Whereas I think the Switch isn't quite as interesting, but with just the debut trailer they were able to easily explain the main selling point.

But I'm a little concerned with Nintendo atm. Obviously, the Switch is going to break 100m with relative ease, but at this point Nintendo should be setting itself up for the future by using the big install base to launch new franchises. That's something they really didn't do well with the Wii/DS, and it bit them in the ass. Conversely, it's something Sony did really well with the PS3 and 4, and it paid off bigly.

I didn't mean Xbone was bad hardware per se, more that gamers weren't exactly enchanted with playing more for a less powerful box than PS4, with Kinect initially bundled. 

And yeah I'd also like to see Nintendo launch more new franchises with Switch; they have done a few, like Ring Fit Adventure, ARMS, and Labo, but more would always be better.