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Dulfite said:
SvennoJ said:

They promised an incredible game / laid the groundwork for an incredible game. The PC version is far from complete nor stable either. Currently over 3,000 threads on Steam in technical discussions.

Don't shift the blame to consoles that just delivered RDR2, Spiderman, Death Stranding, Ghost of Tsushima. The consoles are fine, CDPR just isn't very good at using them. CDPR needed console sales to make TW3 into what they wanted. So far they still sold more to console base than to PC in unit numbers, in profit probably even more since console versions hold their value longer / fewer sales. Without consoles funding their games they would be working with one third of the budget.

They knew what the consoles are capable off, they knew what their engine was capable of on the consoles, yet they chose to upgrade / strain their engine beyond where it can still run on the consoles. Then withheld the truth until they cashed in on nearly 4 million pre-orders on those consoles. False advertisement is an understatement in this case.

The sad thing is, reviewers all fell for it hook line and sinker. We need to go back to reviewing games on how they are when delivered. First impressions count, not there's potential and it will likely be fixed / finished. If you don't want bad scores at launch, don't launch it broken / unfinished. It's as simple as that. There is always early access if you're desperate for money now.

So should No Man's Sky be held to the same score it had at launch even though it was a hot mess and has come a LONG way with free updates since? Or Arkham Knight? Or if Anthem improves a lot? Their hard work doing things for free to improve it for the player doesn't get rewarded with an updated score or is that not what you're saying?

Maybe the system could be reworked to allow GOTY, Special edition, etc to have another entry on the database, but truth is most reviewers wouldn't re-review the game so it would be a very small sample and most likely with inflated scores as possibly the ones that go to re-review are the ones that really liked it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."