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Chazore said:
SvennoJ said:

One year it outsold consoles by 3%, in numerical units. Overall, consoles are still ahead and I would wager that consoles still made CDPR more profit than PC sales. Anaway, just over or under half, cutting out half your revenue is never a smart idea.

Going public does explain the pressure to release. They should have been able to continue on the revenue generated by TW3.

I dunno. People forget that CDPR have their own store, where they make 100% of the cut, compared to the 30% they lose from everyone else. The sales in total still tend to be favoring PC. I mean, this very forum was talking about W3 sales like a year ago, and back then PC was still pulling ahead. 

When broken down for total sales it goes:

"Leading the pack is the PC, which has sold 12.4 million copies. Next is the Playstation 4, which has sold 10.8 million. Third is Xbox One, which is responsible for 4.3 million. Combined with the Nintendo Switch, that results in The Witcher 3 selling 28.3 million copies so far"

That wasn't only in 2019 kind of sum up, that's for all of W3 in general, when number crunched to the latest date of recording, which means W3 did sell the most on PC by 12.4 million. At least a good portion of that will also be 100% profit made via GoG (Bought my copy on GoG as well).

I just don't think it's in the cards to suggest consoles>PC in terms of profits, because when we look at it that way, why bother with selling to PC gamers at all when consoles are just of a greater size/value?.

Also, if it helps, CDPR were recently bending the knee to China, in regards to censoring the game for the PC version in China, and we're seeing all sorts of companies bending the knee to China, because there's big money to be made there, well, in China, PC is their main meat & potatoes, and likely where a lot of the pre-orders came from, that CDPR was boasting about recently.

They should have been, but when you're PLC, you answer to shareholders. They should have stayed private like Valve, where they could work from their own pace, and not some git's checkbook.

12.4 million vs 15.9 million.

Afaik the idea behind this line of thought was, why not drop consoles, most sales are on PC. They would be dropping 15.9 million sales, 56% of the numerical sales in W3 terms. And sure they take 100% of the cut on GoG, however W3 is $16 there currently (70% off), $44 on Steam, actually $12 on XBox, full price on PSN and Nintendo. Apart from sales (currently on sale on XBox) digital games are usually much more expensive on consoles.

Why bother with PC, same reason, 44% is still nearly half and as you said, better margins. The biggest difference is far fewer margin sucking physical editions on PC. You could ask, why bother releasing on Switch with only 800K sales (probably more now). 800K times $60 revenue generated.

It would be interesting to know how many copies were sold in China. No clue.

Anyway CDPR explained TW3 wouldn't have been possible (as it is) without console sales
https://www.cinemablend.com/games/Witcher-3-Wouldn-t-Exist-Consoles-72064.html

Oh this popped up as well, I assume these aren't counted, although who knows with CDPR nowadays...
https://www.theverge.com/2020/6/16/21293300/the-witcher-3-free-pc-ps4-xbox-steam-epic-cd-projekt-red