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shikamaru317 said:
method114 said:

Weird I haven't had these issues. 30 hours in now and the game has been nothing short of fantastic. Actually I did have the floating thing once during the first prologue mission and once I walked through the items they went away and I haven't seen it since then. They have released a patch and NVidia driver since then though so who knows.

Similar story for me playing on my Series X. Can't say I've encountered any naked NPC's, disappearing NPC's, floating objects or NPC's. I hit 25 hours playtime last night and these are the only issues I've encountered so far:

  • A brief 3 second freeze during a cutscene driving segment
  • Some wonky physics when looting an item that is laying on top of a 2nd item that is physically reactive (physics glitches like these are common in games)
  • An enemy glitched into a crate once
  • Been detected through solid walls maybe 3 times while stealthing
  • A random death from nowhere that seemed like maybe it was a delayed reaction from fall damage (I fell a considerable height less than 10 seconds before the death)
  • Hats being invisible in mirrors, and also making your hairstyle invisible, leaving you looking at a bald head whenever you look in a mirror with a hat on

None of the above is particularly out of the norm for a AAA game on release in my personal experience. My issues with the game so far are mainly nitpicks, and they are largely unrelated to technical performance or bugs, but are actually design related:

  • I still think 3rd person should have been an option for gameplay
  • The clothing system needs some quality of life improvements, especially a toggle to make your head item visible or invisible, so that you can get head gear stat bonuses without having the hairstyle you chose covered up all game (just about every RPG I've played the last few years had a headgear toggle except for Cyberpunk). Cosmetic clothing slots would also be nice, so that you could have good stats without having to look at some ugly hodgepodge of mismatched gear pieces that have the best stats. Some actual clothing sets with set bonuses would be nice to see as well, haven't seen anything with set bonuses yet.
  • Smartguns have very bad tracking unless used from pretty long ranges, would be nice if they homed in better from close and close-mid range
  • Crafting needs some rebalancing, you currently need way too many mats to craft higher rarity gear, you can buy high rarity gear from vendors for much less than you'd spend buying high rarity crafting mats from vendors. Considering the perk point and skill point cost you have to put into the crafting system to even craft that high rarity gear, I don't see the point in making those items require so many mats on top of it, you're currently better off spending your perk and skill points elsewhere and just buying high rarity gear from vendors.  

There seems to be a theme with people that experience less issues (so far). The consensus on Steam is that the further you get in the story the worse it gets. The prologue and early areas are decently bug free, and the more time you spend there on crafting and side quests, well you haven't got to the really unfinished parts yet. Or maybe you're already further in and it's bizarrely random.

HDD fragmentation (or nearly full HDD) can play a roll, the game has very poor streaming, and HDDs usually get filled up from the faster outer layer to the slower inner layer. (Constant angular velocity, slower data rate and less data in the inner circles, bigger seek times). With freeing up space it's potluck where the game goes on the HDD, unless you factory reset your console first, delete everything.

That can't explain all the bugs yet time constrained from streaming data can cause plenty issues. Your play style also has an effect. The slower you walk, drive, the more time the game has to keep up. Crawling around in stealth mode should work better than running in guns blazing. Walking instead of driving obviously also 'improves' performance. I found similar issues in FS2020, places where if I fly too last low over the terrain, the sim starts falling behind in its data streaming and data management, gets slower and slower and eventually crashes. Very reproducible, one plane no slow down at all, a faster plane, slow down and crash, or the same plane with 2x sim rate.

So maybe, if you take it slow, stop a lot to stare at the details, the game gets enough time to keep up and the glitches stick to a minimum.