shikamaru317 said:
A team that size can make a game in 3 years, but not Cyberpunk, which is what you seemed to be implying. I already told you that those first 3 years of work got scrapped. It's an 8 year project technically, but really only 5 years since they scrapped those early years work by moving to a new build of the engine. It's not like they had the full 500 devs on the project the entire 8 years. From what I'm reading, they not only scrapped the first 3 years of work, they also didn't move any devs over from the Witcher team to the Cyberpunk team until Witcher 3's Blood And Wine expansion was finished in mid 2016. So, Cyberpunk development looks something like this from what I can find:
That being said, there were development issues obviously. I mean Cyberpunk got about 1 more year of development than Witcher 3, with a dev team that was twice the size by the end, and somehow the game is shorter, buggier, and broken on consoles at release. There was some kind of mismanagement happening, that much is for sure. |
Nice post. Of course absolutely NOTHING justifies what they did, lie and hide the problems and release the game anyway, does not matter if it was forced by shareholders or not. But yeah, you cant compare it with the release cycle of for example, assassins creed or call of duty which are basically well oiled machines of releasing games. You cant also compare the 8 years of "development" of this game with the 3-4 years of development of other open world games. Cyberpunk had basically 4-5 years of pre production and 3 years of production.
Still, nothing justifies what they did, on purpose. Still I cant wait to play it, probably on February after the big patches because it seems to be really amazing. Also this game will definitely have long legs, multiplayer, dlc's and I truly believe they will pull out a game as service model at some point juts like GTA 5. We will still be talking about cyberpunk 4 years down the road.