shikamaru317 said:
I can tell you right now that it didn't get the full 8 years. I definitely remember that even though they had between 50-100 people on the Cyberpunk team from 2012 to 2015, alot of them got pulled off in early 2015 to help with Witcher 3 crunch. I also remember reading an interview somewhere where they said that most of the work that was done from 2012-2015 got cancelled, because it was built on Red Engine 3 as I recall, and they decided to build a new Red Engine 4 and restart development on it. So most of the first year on the restarted version was probably engine programming. Alot of gameplay systems also changed in those years, for instance it was once supposed to have 3rd and 1st person options, but 3rd person was cancelled later on. They once talked about needing to buy a translation chip to understand different languages, but now the game gives you a translation chip for subtitles right out of the gate. There was talk of flying cars at one point early on, but those got dropped. Game was definitely announced too soon, they should have waited until after Witcher 3 was released to announce it, 2012 announce was a big mistake. |
It is a 8 year project, and what you are saying if true again show they took a long time to define the scope then entered crushing to finish (a thing you discredited because it was Jason Schreier). Sorry but a team of 50-100 devs for 3 years would have released a full game, so no matter the engine storyline, scope, etc could have been finished in that timeframe.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."