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shikamaru317 said:
Chazore said:

This is so accurate that it hurts to laugh.

OT: The more I look at Jason's interview with a few CDPR devs, the more I'm starting to truly believe the game was literally cobbled together within 2ish years, and not the full 8. Like I get that they were also working on Witcher 3 and it's DLC, but even by then they had enough devs to work on concept stages, concept mechanics, basically trying to nail down their entire scope and vision.

Turns out they must have wasted at least 5-6 years on storyboards and concepts, and not nailing those within the first 2 years (seriously, movies have their scripts and the like written out and nailed within up to 3 years, provided the movie is not in long limbo). I want to know just exactly why their top brass thought it was a good idea to just dick around for 6 years and then decide "oh shit, we gotta crunch the fuck out of this, c'mon slaves you guys can do it, we and the shareholders believe in you!".

Also, yeah, shareholders, fuck'em, I hate shareholders, because more and more as each year goes by, those guys are being treated almost like first class customers over the damn fucking main target, which is supposed to be us, not them, and they deceived everyone but the shareholders. 

What annoys me here, is that this was supposed to be a studio, run by a company that touts non bullshittery, DRM free style business, but in the end they ended up just like all the bad companies out there, and to make matters worse, they've released the game at a late time of year, late enough that they don't  (more like can't) have to work as fast to get the game up to scratch, hence why their excuse is now "oh we'll hotfix in 7 days, but now you're going to have to wait two months for us to sort out all the bugs and then move onto optimisation", and this includes both last gen, current gen and PC. 

This is such a fuck up and a mess that it's unreal.

What annoys me further is that they're all going to be working from home, which means less coordination, longer times to test stuff and iron out performance, and this all means we'll be waiting longer to play the game as it should have been, with DLC also likely being pushed back. Let's be real, who else is going to stick around till summer for the DLC?, because I'm pretty sure most people will have moved onto bigger heavy hitting games well by then.

CEO's, top brass and shareholders need far more heftier punishments for these kind of fuck ups, it's getting beyond stupid and annoying how they can reap benefits, while everyone else, (devs included) are just flat out screwed over. 

I can tell you right now that it didn't get the full 8 years. I definitely remember that even though they had between 50-100 people on the Cyberpunk team from 2012 to 2015, alot of them got pulled off in early 2015 to help with Witcher 3 crunch. I also remember reading an interview somewhere where they said that most of the work that was done from 2012-2015 got cancelled, because it was built on Red Engine 3 as I recall, and they decided to build a new Red Engine 4 and restart development on it. So most of the first year on the restarted version was probably engine programming. Alot of gameplay systems also changed in those years, for instance it was once supposed to have 3rd and 1st person options, but 3rd person was cancelled later on. They once talked about needing to buy a translation chip to understand different languages, but now the game gives you a translation chip for subtitles right out of the gate. There was talk of flying cars at one point early on, but those got dropped. 

Game was definitely announced too soon, they should have waited until after Witcher 3 was released to announce it, 2012 announce was a big mistake. 

It is a 8 year project, and what you are saying if true again show they took a long time to define the scope then entered crushing to finish (a thing you discredited because it was Jason Schreier). Sorry but a team of 50-100 devs for 3 years would have released a full game, so no matter the engine storyline, scope, etc could have been finished in that timeframe.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."