Shaunodon said:
Why does the game have to explore it for her? Does it need to spell everything out? Why can't those themes just be a by-product from experiencing the world, instead of being the main focus? Not every story/plot needs to have a great philosophical journey and message, while plastering you with in-your-face social commentary. Some writers prefer to tell a more personal and gritty story, with the greater themes of purpose in the world being subtle and in the background. The reason "...all you're left with is the unpleasantness..." is because that's how the world is intended to feel. It's not meant to be a journey of hope and change, or finding purpose. It's about surviving and rebelling. Again, this reviewer was searching for things in this game that were (probably) never intended to be there. It's not the kind of experience they wanted, and instead of judging it by what it does offer, they've given their own subjective viewpoint. |
It doesn't have to but that makes it superficial set dressing, just like she said.
She doesn't ask for it to be spelled out, she asks for the game / characters to recognize the superficial world and react to it or at least acknowledge it. What are they rebelling against if none of these issues are touched on?
She also said she was disappointed in the main story and the side quests save the game. "The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience." Not very different from TW3.







