By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
Shaunodon said:

"It's a tough world and a hard one to exist in, by design; with no apparent purpose and context to that experience."

The game is titled Cyberpunk. The underlying meaning of 'punk', to be independant and rebel against the injust system. The whole world is an injust system in the game, because that's the point. It's not meant to have great purpose, it's just a shitty injust world, filled with over-the-top craziness, and you have to try and fight to exist in it. Questioning if that kind of world could even have purpose, or should exist at all, is another common and likely deliberate theme.

Saying you don't understand the context for making the world so unpleasant and superficial, is just saying you never understood the preface for the entire game to begin with. It reads as a lot of 'I can see what they're saying, but can't understand why', therefore just say it's pointless. Because this reviewer couldn't connect to it on a personal level, they've judged it lower than others have.

I found very little in the main story, side quests, or environment that explores any of these topics. It's a tough world and a hard one to exist in, by design; with no apparent purpose and context to that experience, all you're left with is the unpleasantness.

"Questioning if that kind of world could even have purpose, or should exist at all, is another common and likely deliberate theme."

That's exactly what the reviewer complains about, the game does not explore or question the superficiality, which makes it superficial itself. Afaik this was not meant to be a 'game' like Airplane mode where the purpose is to simply give you the dreadful experience.

She does understand the context for making the world unpleasant. Her argument is that she misses the purpose and context to that experience, thus you only get the unpleasantness, like the superficial game Airplane mode.

Why does the game have to explore it for her? Does it need to spell everything out? Why can't those themes just be a by-product from experiencing the world, instead of being the main focus?

Not every story/plot needs to have a great philosophical journey and message, while plastering you with in-your-face social commentary. Some writers prefer to tell a more personal and gritty story, with the greater themes of purpose in the world being subtle and in the background. The reason "...all you're left with is the unpleasantness..." is because that's how the world is intended to feel. It's not meant to be a journey of hope and change, or finding purpose. It's about surviving and rebelling.

Again, this reviewer was searching for things in this game that were (probably) never intended to be there. It's not the kind of experience they wanted, and instead of judging it by what it does offer, they've given their own subjective viewpoint.