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I would say the Wii, the Switch, the DS, and the GameCube, not necessarily in that order. The Wii and the DS I would list mainly for their focus on engaging the player with multiple different types of control schemes and inputs that overall worked pretty well, and physically speaking the Wii and the DSlite/DSi were pretty sleek looking systems. The GameCube I'd list mainly for it's sensible choices when it comes to the hardware design and ease for the developer to make games for, but otherwise the thing is hideous and poorly executed. Switch is mainly a blending of both worlds, where it offers various interesting control schemes, while using very straightforward dev-friendly hardware/tools and looks relatively sleek and stylish in the process.

Edit: Also I just realized how old this thread is, woops.

Last edited by Raven - on 04 December 2020