Sogreblute said: $70 let alone $60 for a game is too much. Costs are going up, but that is a publisher decision that shouldn't pass what they wanted to spend on development to the consumer. Gaming is bigger than ever, so prices staying the same is balanced out by this. Also considering digital sales are on a huge rise means more revenue for the publishers since there is no cost of manufacturing, retailer cut, shipping, etc. On top of that microtransactions and DLC in games are costing more in a way. |
Free market. The publishers think their product is worth more because they put more resources, if market agree and pays for it the 70 will stay, if first week/month sales start to be a lot lower than when it was 60 it may drop. But considering human behavior in general I don't think they will lose to many sales to stop charging 70. It was the same with MTX and some predatory DLCs.
TomaTito said:
Don't see it? Let's see if this url helps you. https://insights.dice.com/2016/01/08/minecraft-and-the-power-of-word-of-mouth/ Or even this VGC post by @B6a6es |
Spot cases doesn't prove anything. Again the biggest brands with high quality products still do heavy marketing.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."