By using this site, you agree to our Privacy Policy and our Terms of Use. Close

That’s sad news, even though Gravity Rush was a niche game, it indicates the shrinking of Japan Studio. Both Team Ico and Team Gravity were big parts of the internal team at Sony Japan and showed the creative magnitude and talent of the studio and its developers. I don’t think staying a support team only (like San Mateo studio) is a good choice. We need those AA games that bring more diversity to the lineup of Sony’s games