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Barkley said:
curl-6 said:

Panic Button have yet to fall short in their ports to Switch so far despite the ambition of their projects, so I have faith in them to deliver once again with Eternal.

They fall short a lot in my expectations. Dropping to 360p is unacceptable. Their priority of maintaining graphical effects at the expense of resolution means I will never play the games they port. Their priorities are all wrong in my opinion, but they get praised.

Eurogamer about Wolfenstein 2 - "We pixel counted a wide variety of shots from the docked mode, and came up with a whole host of results. Everything ranging from a top end of 720p to 1216x684 to 540p and 432p all the way down to 640x360. When played in portable mode, 768x432 and 640x360 are common pixel counts... When using docked mode on a 55-inch 4K TV, I found the game to be exceptionally blurry. Just like Doom before it"

I couldn't stand to play them, though worth noting that eurogamer also praise the ports. I'd rather have it look like a PS3 game at 720p portable then try to be a ps4 game and drop to 360p.

But for those that don't mind it, enjoy. It seems I'm in the minority that think Panic Button are terrible.

Skyrim is an example of a switch port done right.

I agree a 720p game with the level of detal of a Ps3 is better than a game with Ps4 level of detail at 360p...but to be fair you're comparing apple and oranges.

In terms of "porting effort" is very much easier to enhance a Ps3 game (like Skyrim) add some better textures, longer draw distance, more effects etc.etc., compared to "downscale" a game designed for Ps4/XB1...that would require reworking the assets to make them "Switch compliant". I'm not sure the cost of such effort would break even for a single port.