TheBraveGallade said: this gen might mark the first time that sony actually might struggle to retain relevency in a major market since they started, as it is incresingly clear that if you want to sell your game in japan, you make it for switch. |
A completely delusional post, something I would expect in Media create threads tbh.
Dev costs are done by hours not by tech. A UE5 game taking 10,000 dev hours costs the same as a UE3 game taking 10,000 dev hours. Engines like UE5/Unity are so feature rich that even Indie devs, or small teams, can make spectacular looking games.
There are also plenty of JP relevant games out on PS4 and SW will never be a universal solution, as even with its almost double install base, titles perform better or on par of PS4. Like Persona Scramble, Atelier, Nocturne HD, Pro Baseball etc
Wyrdness said:
Please don't twist things, no one said it didn't sell well in Japan people questioned your 4m figure for Japan and the fact that 3.18m is shown you just proved all of us right for reference: https://gamrconnect.vgchartz.com/post.php?id=9216045 Here is what I calculated once all the at the time available sources were looked at. https://gamrconnect.vgchartz.com/post.php?id=9217567 I calculated 3.3m your own "leak" has 3.18m so it's even lower than what I estimated, here is another of your post for reference pushing 3.5m to 4m suggesting closer to 4m: https://gamrconnect.vgchartz.com/post.php?id=9216252 Effectively you just proved all of us right on the prior matter on all counts as well. |
3.18 does not include ME, which includes World. You're easily looking at 3.5 million+ which is exactly what I was predicting.
Nice try lol