Leynos said: Remember PS2 pressure buttons? PS3 Sixaxis? PS4 Touchpad? In a year or 2, most games won't use it, and the ones that do be mostly half-assed. The same goes for Nintendo systems. Most DS games used the second screen as a map. Stopped trying to do new things. Gamepad few used even Nintendo. These things just get abandoned quickly by 3rd party devs. |
The difference here is that you don't have to fundamentally alter a game's design to accommodate the DualSense's new features. Sure it still takes a bit of extra work, but it's fairly straightforward to add finer vibration and trigger resistance where appropriate. Third parties will indeed put less effort into it, but I can see the DualSense's features having longer legs due to their ease of use and tangibly positive impact.