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Leynos said:

Remember PS2 pressure buttons? PS3 Sixaxis? PS4 Touchpad? In a year or 2, most games won't use it, and the ones that do be mostly half-assed.

The same goes for Nintendo systems. Most DS games used the second screen as a map. Stopped trying to do new things. Gamepad few used even Nintendo.

These things just get abandoned quickly by 3rd party devs.

The difference here is that you don't have to fundamentally alter a game's design to accommodate the DualSense's new features. Sure it still takes a bit of extra work, but it's fairly straightforward to add finer vibration and trigger resistance where appropriate. Third parties will indeed put less effort into it, but I can see the DualSense's features having longer legs due to their ease of use and tangibly positive impact.