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Barkley said:

Dropping all the way to 720p to get 60fps on the S? Wow. This is dissapointing.

Well I guess it depends on how you look at it really.  In quality mode, it averages 1440p at 30 fps and can dynamically go higher to just over 1600p or lower down to around 1100p.  This is in line with what the One X does.

So the question here for the 60 fps mode, is could the One X handle it as it does not have this option.  I personally don't think it could, because of cpu limitations, which is why the Series S can still outperform it in certain instances.  The important thing to remember here is that the Series S is 200 usd cheaper than the One X was, so being able to do more actually makes it the more impressive console (unless we are talking BC, but that is another discussion).  So really, there is no reason to want a One X over the Series S if you are out for a new console because based on what we have seen, the Series S is more capable at a cheaper price.

I mean, this patch pretty much gives us what MS promised, where resolution is the only compromise.  It is still 1440p compared to the locked 4K of the Series X and PS5, and 720p 60 fps compared to the dynamic 60 fps resolutions of the XSX and PS5.

I would never be caught dead paying for a new generation to play games at 720p, don't get me wrong.  But the target audience is not you or me, but people who just want a cheap option for gamepass, side console, or just can't afford the more powerful options.  So while I am not impressed as far as my needs go, it does fulfill its purpose.  The people that get the S will not be asking if they can get full native HD at 60 fps, but rather can it run the current games at a cut to resolution.  So far, after patches roll out anyway, that does appear to be the case.



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