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Peh said:
Manlytears said:

Let me explain.
First, taking alway VR from Astro is, almost, like taking 3D from Mario 64, it ruins the magic. VR transforms the experience in an impressive way, as you said yourself, you feel like you are inside the game and controlling astro with a remote control, at the same time that you interact with the map with various tools to help astro cross obstacles, the experience is truly unique and original.

Moss already had a similar concept before Astro Bot. Just saying... the "unique and original" is not as unique and original as you make it out to be. 

The basis of your argument is impeccable, Moss came first and is undoubtedly a "VR Platformer". Ihave to admit that Moss delivered VR platform before Astro, but... here is my point.

1. Moss and Astro are both 2018 games, they both had similar devellopment period, both teams came with this concept of VR platform at similar time, that said, there is no room to say " this game is a copy of that game". The space of time that separate the games is just 8 months. That said, both games came whit a "truly unique and original experience", IMHO.


2. Moss is more like a Puzzle game first  whit platform elements second, it's a bit different from what you see whit platform games like Mario and Astro. That's why i'm comparing Astro and Mario, they are much closer in similarities. Moss, while great, have a different style.


3. As i said before, Moss and Astro both make the first steps at VR platform, but they are vastly different. If you have played both you will clearly see that there is a lot of difference between the game proposals and elements.

4. Peridot is so fu#@#$ cute, i loved the Cat in your avatar, have a nice day. 

edit: i will not talk about Astrobot or any other offtopic subject. I have already made too much off-topic talk on this thread.

Last edited by Manlytears - on 24 November 2020