JRPGfan on 24 November 2020
Yes, Tom will look at that too. The drops are very much real but they can be eliminated, it seems, but restarting from checkpoint. Which...kinda sucks? So it's not actually a performance limitation so much as some kind of performance bug.
— John Linneman @dark1x.bsky.social (@dark1x) November 24, 2020
The DF video shows these "set peice" scenes with drops.
Which could be caused by this bug.
"VGTech explained it a week ago that sometimes these frames just do NOT drop at all. John just double-checked and confirmed it. If it were a hardware limitation, wouldn't the frames drop every single time?"
^ this is the logic.
If it was a performance issue with the console, why would it sometimes not appear at all? or why would loading a checkpoint fix it?
DF might have just ran into a performance bug, video'ed it, and called it a day, then used it in video, as a way to say xsx > ps5.
Its not at all representative of how actual gameplay is (when you have footage from 16mins without a single frame drop on consoles), if its a random issue that only pops up sometimes.
Ethomaz :
"If that the case... restart a checkpoint make it smooth again. Then I believe it is some memory bug or memory leak." - neogaf.
Hopefully future patch fixes this.