Yes, Tom will look at that too. The drops are very much real but they can be eliminated, it seems, but restarting from checkpoint. Which...kinda sucks? So it's not actually a performance limitation so much as some kind of performance bug.— John Linneman (@dark1x) November 24, 2020
The DF video shows these "set peice" scenes with drops.
Which could be caused by this bug.
"VGTech explained it a week ago that sometimes these frames just do NOT drop at all. John just double-checked and confirmed it. If it were a hardware limitation, wouldn't the frames drop every single time?"
^ this is the logic.
If it was a performance issue with the console, why would it sometimes not appear at all? or why would loading a checkpoint fix it?
DF might have just ran into a performance bug, video'ed it, and called it a day, then used it in video, as a way to say xsx > ps5.
Its not at all representative of how actual gameplay is (when you have footage from 16mins without a single frame drop on consoles), if its a random issue that only pops up sometimes.
"If that the case... restart a checkpoint make it smooth again. Then I believe it is some memory bug or memory leak." - neogaf.
Hopefully future patch fixes this.