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Seems like a tie with perhaps Xbox small advantage, why didn't the tools affect this game?

EDIT: looking at the answers on the thread seems like that advantage was wrongly given to Xbox. The drop in fps in PS5 was very selective and when considering the whole game PS5 had much better 120hz consistency than the disadvantage on the 60fps.

EDIT 2: About 10:30 on the video he says Xbox runs 60fps at 95% of the time, so perhaps they didn't show it dipping but this would be a conclusion that it does. And well the drops in PS5 happens when they make absolutely no difference as you are in a corridor without a single enemy or anything to do besides walk straight and see exposion.

EDIT 3: It is funny that they have clear reasons for PS5 dropping in framerate on the 60fps RT (even if they don't say, but they don't question the drop), but on Xbox 120fps they find it important to say there is no clear reason on why it is dropping, and say the resolution is the same as the PS5. As in the other videos they are struggling to overcome their own preconceptions of Xbox Series X being more powerful and performing better than PS5 as they have been touting before launch. And yes they like to crutch on the VRR for Series X =p

EDIT 4: Richard is so confused that he says "They took advantage of Dualsense, specially in PS5", how would they take advantage of it on Series X?

Last edited by DonFerrari - on 24 November 2020

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."