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also how come DF doesn't mention stuff like this:

or that there is a bug that sometimes hurts PS5, but its not consistant:

Cutscene that drops to 46fps, re-trested and runs 60fps same spot:


*edit:

Also Xbox Series S does support Raytraceing (DF said it didn't) (or choose not to show it).

https://www.reddit.com/r/XboxSeriesX/comments/jzsjx3/ray_tracing_is_available_on_xbox_series_s_version/

"Ray Tracing is avaible on Series S

Apparently, you need to correctly download the right file packs to get the Ray Traced shadows to appear in game. Digital Foundry incorrectly stated in their video that RT isn’t available in the Series S version, however that just isn’t true. Here’s a source for downloading the packs: https://youtu.be/Ke3cB8yJOD8

And here’s some gameplay of a mission showing Ray Traced shadows at the very beginning of the mission from the helicopter: https://youtu.be/4_0Lmt6qEKA

Compare the last video with the footage Digital Foundry had, I think it’s clear they don’t have the correct files downloaded, which would be understandable considering there’s a bug preventing someone from downloading all the files correctly (apparently). Hopefully they make a updated video, or maybe someone can tweet at them about it? Regardless Ray Tracing is there. Also, there’s also a “HD Texture” pack as well that can be downloaded. If Digital Foundry checks out this thread, please download that as well. Thanks!"   -CITY_F0X

DF might not be useing HD texture pack (on one or both?), and forgot to download Raytraceing pack for the Xbox series S.

*face palm*

Last edited by JRPGfan - on 24 November 2020