By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
sales2099 said:

The pendulum keeps swinging. Digital Foundry was bias against Xbox back in 2013. Then they were bias against PS when Xbox X outperformed PS4 Pro. They hated PS when Series X better optimized last gen titles compared to PS5. Now they hate Xbox because of next gen launch comparisons. And if (yes I said if just in case) Series X devs get used to the late SDK and multiplats favor Xbox in the future Digital Foundry will be accused of being against Sony.

It’s funny and ridiculous when you think about it. But god damn it’s hard to look away. Like seeing a car crash. 

I don't think they were being bias.

They were stating facts and going with the evidence.

In 2013 the Xbox One was soundly beaten by the Playstation 4's technical credentials, in 2017 the Xbox One X beat the Playstation 4 Pro's technical credentials and digital foundries narrative matched those findings.

Digital foundry also tends to backup it's assertions with empirical evidence with commentary that breaks down the technicals so those who aren't tech-heads can get a grasp of how things work.

Digital Foundry doesn't hate the Xbox Series X, they haven't made that statement, if anything they have gone on record multiple times on how much of a fantastic platform it is.

People need to take a chill pill. All the consoles are fantastic platforms, they all have their Pro's and Con's. Brand loyalty has always baffled me, these companies will never send you cake and flowers for your birthday, so why the loyalty?

I guess people confuse changes in time and relevance to Bias.

Because during gen 7, even small differences in resolution was blow out as very relevant but after the first few titles on gen 8 it was said that resolution wasn't that important anymore (and peope considered that a change to favor Xbox, while it actually had more to do with after moving to 1080p the resolution was mostly fine anyway and framerate was what mattered), and now they are saying framerate doesn't matter as much because of VRR and the like but again that is because the important thing now is solid 30fps with solid 60fps being a big plus and 120fps being just something consoles really shouldn't be bothering yet.

People need to remember that at least since PS4Pro DF said that their checkerboard upscale was almost as good as native.

So for me sure it could seem as bias for MS, but seems more like they are moving the goalposts because the goals were achieved on what was important so they moved to another metric, and will keep moving as industry changes focus and the previous metric becomes irrelevant because it was already achieved good enough.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."