JRPGfan said:
"No offense, but 1.825 ghz is pretty crazy for a console. we had a max of 1.172 ghz last gen.MS wasn't conservative at all. They pushed both the CUs and the clocks. They went with a super expensive vapor chamber cooler to achieve that. You seem to be forgetting that MS and Sony arent just cooling the GPU like AMD is doing, there is a CPU in there with a big io block and ram bus that needs to be cooled too. Where MS screwed up was not thinking outside the box like Sony did. Sony went with a much cheaper and more traditional cooler/heatsink. it made their console look like a planet but they were willing to look ugly and big in order to save a buck. they also did a lot of work with liquid thermal cooling that tbh, MS nor any other GPU maker has bothered to implement. Sony was able to get to 2.23 ghz because they had fewer CUs AND because they went with liquid metal cooling and a traditional and super cheap heatsink that cost them only a few dollars according to bloomberg. Penello was super surprised to hear that the cooling was only costing sony a few dollars and refused to believe it. it likely cost MS almost $30 to do vapor chamber cooling." - SlimySnake (neogaf)
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Acording to Mooreslawisdead, he claims that the ps5 is sold at a profit and the digital is sold at a loss while the series x and s are both sold at a loss. R&D might have been bigger for sony but the cost of building materials is lower so it would not suprise me, Also why the there are so few digital ps5's out there, sony dint want to loose money oon hardware that could not be offset by the full version.
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