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Pemalite said:

AkimboCurly said:

Yeah absolutely. Cut internal resolution to save on GPU and cut texture resolution to save on bandwidth. Since CPU won't be a bottleneck I really hope this philosophy is embraced and that developers aren't under pressure to hit 1440p.

Off the top of my head I remember Golf Club (the one which was supposed to be PGA Tour 15) was 720p on One and 1080p on PS4. Metal Gear Ground Zeroes was also 720p/1080p. You also had compromises like in Tomb Raider: Definitive edition it ran at 60fps on PS4 and 30fps on the One, which is in effect 50% fewer pixels temporally. 

Honestly I would rather see developers aim for 900P-1080P on the Series S and just push for higher fidelity.

Thus far is seems many developers are doing that. I wouldn't mind if AAA games keep targeting that as well, 1080p will always look sharp and they can do other things to improve it overall.

Although, I'm a tad concerned some games aren't aiming for a higher resolution. Bearing in mind it apparently has Xbox One X GPU power, that shouldn't be an issue. Maybe developers need more experience with the hardware?



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