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I don't know why people are surprised at developer response to PS5, "more generic power" (which is nothing new) or fundamental new possibilities. This isn't about consolewar fanboys, it is about professionals expressing what they find interesting and compelling. That doesn't need to be same as what matters to gamers, but if you are going to listen to developers it's reasonable to engage with their context.

Honestly I'm disappointed so much of response seems to devolve "durrr... fast load times" although I guess going further requires more thinking. "Load times" tends to imply beginning of levels etc, but as Epic engine optimization made clear, it's relevant for alot more than that in live gaming. More or less, it should translate to more of the screen visuals using higher resolution textures more of the time, certainly relevant to visual quality.

This dev does go a bit into the GPU frequency thing, although I feel the interviewer can't follow thru and ends up dragging him back to passe stuff. Tempest 3D Audio is sometimes discussed (not here), although I'm curious if/how devs might use it for non-audio tasks with it supposedly working like Cell. If they decide a game doesn't need 100x audio spatializations, the hardware could be used for things like Cell was, augmenting GPU or even CPU.

Last edited by mutantsushi - on 17 November 2020