SvennoJ said:
I'm looking beyond our current static world design. Yes, Skyrim and GTA5 have impressive words, but they are made with tons of repeating static elements. I'm thinking more in terms of From Dust like deformable terrain for the entire world. Spin tires like mud and water interaction. Weather that has a real impact on the world with seasons. |
I think my previous post kinda addresses things you're touching on.
I am not sure about deforamable terrain in open world games. Is that a RAM issue? Can't SSDs help with streaming that data? I think we need to wait and see how games handle that and what specs are stressed. Don't expect it to be a big focus in average game design either.
We've already seen games in previous gens handling gamea that remember items that moved, doors that have been opened, any NPCs that dead, etc. And it would stress memory, but that was less of an issue in the 8th gen given memory given a massive increase.
Weather impacting gameplay is more of a game design issue I think. Forza Horizon 4 for example could instantly change the weather and have it impact how cars control. Or a storm could appear in recent Gears games that impact physics and player movement. Innovative game design could happen on 8th gen specs still.
If next gen games are static, it might just be a design issue, not specs. These new could do content even more ambitious than AC Unity with ease.
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